It has its charm, although I will highlight that when the credits roll the first time, that is not the end of the journey that you’ll be taking with Selene. And, despite the narrative ending not really grabbing me, I appreciate the shots Housemarque are firing here and just how utterly weird and alien everything is. Returnal is an experience like Arrival or Interstellar, where parts are disorientating and don’t ever make sense. None of it makes any sense to Selene or you initially and Housemarque manage to keep that mystery alive and enticing for the entire 20 or so hour journey you will take to see all that is on offer here narratively speaking.īut, while the mystery kept me engaged for most of the experience the payoff never really managed to satisfy me. These flashes take the form of moments that are seeping through her amnesiac mind, such as her home (which you can actually find on Atropos and go inside), a strange Spaceman figure, and the song (Don’t Fear) The Reaper by Blue Öyster Cult. With no memory of her past or why this is happening to her, she gets up from the ground every time she wakes up and traverses the six biomes on Atropos to discover whatever she can and hopefully find an escape.īut, each time Selene wakes up, she is greeted by glimpses of a life (unsure if it is her’s) and hints at a mystery she may or may not be embroiled in. You play as Selene, a middle-aged woman who relives the moment her ship crashed on the planet of Atropos over and over again. Returnal does a solid job of resolving these issues.
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